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- Gta vice city full game download for pc windows 10



 

Fearing reprisals, your boss Sonny Forelli sends you to Vice City, but it turns out to be a set-up. Penniless and on your own it's time to start taking on new missions and generally tearing the place a new arsehole GTA III is one of our favourite games of all time, not to mention killing off the argument about linear vs freeform games in a single stroke.

It was both, with brilliant gameplay, anarchic humour and a vast city that appeared to live its own life. You can expect more of the same from Vice City, along with new vehicles, a larger playing area and some seriously whacked-out shirts.

It's Easy To look back and laugh, but the '80s were truly screwed. I remember watching the transformation of gay-bashing lager-swilling thugs into style icons with pink cardigans, no socks and, most disturbing of all, back-perms. They still fought and they still drank, they just looked like freaks, and if the blame can be pointed anywhere it's got to be at the door of Miami Vice, an MTV-style cop show hybrid that made Jan Hammer a household name. Undeniably cool, it was also slick and heavily stylised.

One of the show's rules was no bricks, no reds and no browns', an edict ignored by game designers ever since. But with sunshine, drugs and alligators called Elvis in the mix, it seems like the perfect show to build a game around, and who better to do so than Rockstar Games?

For the past six months they've been doing their research into the misguided glitz and glamour of the era even going so far as to contact fan site miamivice. Your boss, Sonny Forelli, thinks it's best if you take a vacation and ships you down to Vice City, which Rockstar promises is going to be two and a half times bigger than Liberty City with three times as many pedestrians, inhabitable interiors such as shopping malls and nightclubs, and more than vehicles compared to the 40 you could jack in GTA III , with the introduction of motorbikes and roller-blading chicks.

It might sound like a party but unfortunately it turns out to be a set-up, leaving you homeless and penniless, and you'll have to take on three times as many missions as you had to complete to get to the top of Liberty City.

Luckily in-car entertainment is a big part of the game again, with around 10 hours of radio chat and music. You can expect to hear up to 90 licensed tracks from the '80s, along with new spiel from the DJ chat kings, which is as good a reason to buy Wee City as the game itself. If you didn't play the last game there are a few of you out there, apparently you'll have to take our word for it that the radio talk shows are genuinely hilarious and actually prompted us to drive into a quiet lay-by just to have a listen.

When was the last time a game made you laugh for the right reasons? Of course the real question is when is the damn thing going to be released?

Due to ship on PS2 in November, we're convinced we're not going to have to put up with the same sort of wait we had to endure for GTA3. Mr Mister's rock anthem Broken Wings is currently playing on an eternal loop inside my brain as I write this review. That's the effect that Rockstar's awesome rated crim-sim has when you play it -total immersion in a believable city, set to a soundtrack of the best s chart hits and cult classics.

Put simply, Grand Theft Auto: Vice City is one of the greatest videogames ever made, and now in another celebration of that decade of excess, us lucky PC gamers can play the definitive inch remix version. Vice City basically takes what was so good about last year's action blockbuster GTA III and improves it even more, doubling the size of the Liberty Citi playing area, introducing fantastic new vehicles handle differently, offering greater variety of missions an allowing you to buy and enter property and businesses.

Carjacking - dragging innocent people out of their vehicle and stealing it - was always the backbone of the series and now in addition to the new types of cars, tanks, buses, trucks, boats and planes, budding thieves can also take control of helicopters and motorbikes. Helicopters are opened up to you after completing certain missions and are a real treat, allowing you to take off from your private helipad on the roof of your newly-acquired mansion and enjoy spectacular views of Vice City from the air.

However, it's more fun of course, to cause absolute mayhem, so we can highly recommend smashing them into random vehicles or landing them clumsily in the middle of crowded shopping centres, and watch as the fast-moving blades chop innocent shoppers into human pate.

Yep, the handling of all the vehicles is superb, but special mention has to be made of the new motorbikes and scooters, which feel just perfect when you're screeching around corners and zig-zagging between other road users at frightening speed. You can cleverly move Tommy's bodyweight on any twowheeler, so leaning back while accelerating pulls wheelies and tipping forward stands him up, plus you can also carry a weapon and shoot at people around you as well as carry passengers on the back during jobs - very cool.

However, you now have to be wary of hitting anything, as you can be thrown violently off the bike and into the air, causing health damage when you and your passenger tumble along the tarmac and smack into buildings and vehicles.

As with GTA III, the way you earn more cash to buy ever more exotic and lethal weaponry - and now in Vice City, businesses and property - is to complete missions for various clients.

Missions are triggered by looking at your map in the bottom left-hand corner of the screen, deciding which person you wish to work for and searching them out - a shimmering pinkish glow on - screen at a location signifying a cut-scene and a commission for a job.

Missions begin with basic hoodlum stuff, such as roughing up jury members, but eventually lead onto jobs that include tricky multiple tasks such as luring policemen into a garage, stealing their clothes and infiltrating a gangland raid to set off explosives. Along the way you'll meet dodgy characters like property magnate Avery Carrington, playboy and smuggler Colonel Juan Cortez, a Scottish rock group called Love Fist and dirty movie producer Steve Scott.

Each of the missions demonstrates Wee City's great imagination and creativity when it comes to game design, meaning you really don't know what type of fun you'll be having next. Highlights include a 'Nam-styie first-person helicopter raid on an enemy's house, a radio-controlled plane bombing run on some drug dealer's boats, a manic chase around a golf course on golf carts and a Hell's Angel-style motorbike race.

After completing a successful mission you're rewarded with an immensely satisfying music sting and a lump of cash to stick under your mattress.

As you increase your money stack, you can eventually start buying up property in Vice City for your own crooked little empire, investing in bigger and more extravagant bachelor pads, and businesses such as the strip joint Pole Position. Some properties - such as the Cherry Popper Ice Cream Company - end up being a front for a drugs business, where you can earn dosh by selling your special 99s to the public or by dropping by and collecting profits from the premises every few days.

Other businesses, such as InterGlobal Films, unlock new missions and ways to increase your grip on the town - and include people such as "movie actress" Candy Suxxx, played in the game by real-life porn lady Jenna Jameson. And that's not all. Tommy can also enjoy the myriad of other side-missions and objectives in Vice City, including pizza delivery boy, taxi driver, ambulance driver, fireman and vigilante.

To help achieve all these objectives, Vice City is packing more heat than ever, with a host of weaponry organised into categories, so you can only carry one of each type in your total cache of nine. New weapons include the horrible chainsaw that rips through people splashing the screen with blood, and a samurai sword that can lop heads off with one sharp swish. You can again fire certain guns from vehicles including bikes for drive-by shootings, but in addition you can also now tactically hit targets through car windows and blast tyres sending vehicles careering out of control - a technique that's used in the game by police with "stingers".

The GTA police force certainly hasn't mellowed since the last game - in fact, you have to be more vigilant of your "Wanted" rating, signified again by six stars in the top-right of the screen. As you commit crimes, the more stars you light up, the more aggressive the law enforcement officers will become. Get to three stars and they send the police helicopter after you - six stars, and the army will pay a visit in a tank. As in GTA III, if you get busted, you're taken to the nearest police station and have all your weapons confiscated, before your dodgy lawyer has time to spring you from jail.

Avoiding the authorities is almost a mini-game in itself. If you are frustrated and can't complete a mission, why not go on a good old-fashioned killing spree around the city for fun? Steal a motorbike, drive it into a crowd of people and smash it up. Buy an Uzi and start indiscriminately spraying the neighbourhoods with bullets, before stealing an ambulance when it arrives and squishing as many innocent roller-skaters as you can.

Vice City is literally bursting with laugh-out-loud surprises and genuine great gaming moments. You can search out the many areas for spectacular vehicle jumps again, as in the last GTA, complete with slo-mo camera angles and Insane Stunt Bonuses, plus there are hidden packages to discover and psychopathic Rampage missions.

Then there's the dirt bike tracks, the different clothing for Tommy, the lap dances where you can watch girls jiggle about while your money goes down, as well as the old trick of picking up the naughty ladies of the night and heading to a secluded spot for a bit of the other. There's just so much stuff in there - you'll be playing Vice City for months as it has at least hours of standard gameplay.

The Al of NPCs and other vehicles is sometimes a little suspect, with cops suddenly stopping looking for you and pedestrians jumping into the path of your vehicle in an apparent suicide attempt. However, it's good enough to create a feeling of being in a large city and there are more random events now, so cars will beep at you, people can shout abuse or ask questions, gangland shootouts will suddenly break out and traffic accidents occur.

Rockstar has really polished the graphics in the PC version of Vice City, and although you'll need a hefty machine for the best results, we had a x setting double the resolution of the PlayStation 2 version with fps that looked stunning, with sunlight reflected realistically off cars, and a beautiful neon glow lit up buildings at night. There was some pop-up cars appearing out of nowhere etc , and character animation is a little creaky, but this is being very picky - it's akin to criticising The Beatles' White Album for having a bit of a plain cover.

Vice City provides a rich environment where you can indulge every dark fantasy you've ever had, as well as enjoying some of the best level design and genius mission ideas ever featured in a game. Rockstar obviously knows its pop culture - there are many references to other films and TV shows, especially Miami Vice and the classic s movie Scarface the Giorgio Moroder soundtrack of which has already been raided for GTA III, trivia fans.

As we've experienced two GTA games in two years, you can actually forget how daring the whole franchise is: bad language, police murders, prostitution, illegal narcotics, porno movies, bloody chainsaw killings, scathing social criticism, political corruption, the sanctioned destruction of innocent people's property and possessions, and an amoral playable character.

But after all that. Vice City is a title that has defined a generation - a videogame that's hugely entertaining and cool as f.. The Lights dim and Mr. Mister's Broken Wings thumps into action as a man in a sharp suit plunges his flared nostrils into a pile of coke so big it would have cost Daniella Westbrook more than her septum.

Cut to a couple of bouffanted blondes In pink skirts on roller skates, and back to Nice Guy Eddie explaining that he doesn't know who's dead, who's alive, who's caught and who's not. The action switches to more drugs, violent shootings, more roller skates and a few more lines of the finest Peruvian. If you asked most developers to name the inspiration behind their latest game, they'd go slightly red, look down at their feet and mutter something about a teacher back in school who gave them shelter in the computer labs from the bullies who made their lunchtimes hell.

But this is different. Sometimes, life is sweet. As is becoming the norm, Vice City has been out on PlayStation 2 since Christmas, but if you've got any sense you've kept yourself well away from it. I had to force myself into a quick three-hour razz around just so that I didn't come across as a clueless tallywhacker in New York, but even that was enough to convince me there's only one version of the game worth playing. Vice City might be identical in content between the two platforms, but visually they couldn't be further apart.

The best analogy is pirate films. You can't wait for Star Wars 3 to hit the cinemas over here, so you buy a grainy DVD copy filmed from a digital camera perched in some obese American's bulging crotch. And in doing so effectively ruin the experience you could've had if you'd been patient.

You might not think visuals are that important, but the revamped DX9 engine adds to the experience immeasurably. This is something I discovered as soon as the game was fired up on a huge presentation screen by Devin Winterbottom, Vice City's product manager, leaving me struggling to maintain my cool in the face of one of the most stunning games I've ever seen.

The official line on why the game gets released on PC after PS2 is that the developers have to go back in and buff the city up until it's gleaming though we suspect the truth might have something to do with a company called Sony, and the word 'exclusive'.

Either way, Devin looks as proud as any father clutching his newborn as he runs us through the visuals: "Oh yeah. It's all DX 9 stuff, and we've gone back in and re-done I all the textures, he says. Switching from day to night, the game suddenly explodes in a mass of neon shop fronts and street lamps.

Pedestrians ditch their swimmers for suits and smart party clobber. Standing in the middle of the road, an oncoming motorbike blinds me with its headlights. Dazzlingly bright at the core, the light diffuses round the edges creating an amazingly lifelike effect - the first of hundreds of subtle effects I was going to get unnaturally excited about as I played through the game on the enormous screen they had rigged up.

The next thing that grabbed me by the balls was the draw distance. If you can't see something clearly, it's more likely that it's your eyes that are defective.

And to make the most out of all this, you can use your mouse to look around and take in every little nuance. Something Devin points to in highlighting differences between playing the game on either platform: When you're a console gamer you're always looking at what's ahead of you.

You never take the time to look around you, look behind you. Which means you won't get to see some of the pedestrian antics the team has been lovingly slaving over. Antics made all the more amusing and convincing by Rockstar's decision to motion capture the movements of professional stage actors. All the pedestrians have their own mannerisms, and things they do and say. The pedestrians reflect that, walking around in bathing suits, or roller skating in tight pink spandex and headbands. Right on cue, a skater who wouldn't have looked out of place in the WWE in the mid '80s tries to skate round us only to fall on his pert, pink arse.

As he gingerly gets to his feet, the room dissolves in hysterical laughter, much as it would if we'd seen his slapstick fall in the real world. It's great demoing the game, because the same thing never happens twice. But the improvements in Vice City aren't just cosmetic. Rockstar might not be giving Vice City full sequel status, but there's enough new to make it a huge evolution from the last game.

First off, where Liberty City might as well have been a cardboard film set, giving the appearance of a city without anywhere for you to go except the streets, Vice City lets you move around inside buildings, and even buy your own properties when you get enough cash. You can't go in any building you want we presume they're saving this for the online version of the game, when, or indeed, if, it comes to fruition - see the Gangbang boxout below for more info but the various hotels, discos and shopping malls help extend the illusion of the city, and provide some pretty funky backdrops for the shady deals and gunfights you get into through the course of the game.

And this is no lazy add-on. The two entities co-exist, which means that although there's a short loading time when you move from outside to indoors, everything carries on in the city as if you were still out there. So any pedestrians hanging around outside will still be there doing their thang when you come back out.

And any cops on your tail might not give up the chase just because you've ducked inside a building - a quick peek out of the window should tell you if this is the case.

The next tick on the checklist is the addition of new vehicles, most notably helicopters and motorbikes. There are six flyable helicopters in the game plus a radio-controlled model , and although they take a bit of getting used to, they're nowhere near as hard to fly as the Dodo from GTA III. You can land on secluded rooftops for an afternoon's sniping, or use your blades to chop up a group of pensioners enjoying a round of golf.

You'll also see choppers if your wanted rating gets too high, though these will be the ones the SWAT teams sent to bring you in are abseiling down from - if you're quick enough, a burst from your uzi or sniper shot to the pilot can take them down. The Free Roa m gameplay mode allows users to explore Vice City unrestricted.

The other gameplay mode is the Story Mode where you follow the aforementioned Tommy Vercetti. There are many side quests for you to fulfill, and most of them require committing all sorts of crimes to finish.

To accomplish your objective, you will have to kill, steal, kidnap, carnap, and rob innocent people. After serving fifteen years in prison for his crimes in Liberty City, Tommy Vercetti was released and has returned to his old boss, Sonny Forelli.

However, rather than be subservient to the Forelli family forever, Tommy decides to seize his opportunity and set-up his own family at the heart of Vice City. What follows is a gripping plot filled with betrayal, crime, and drugs. Navigate the seedy underbelly of Vice City and fight both a powerful mafia family like the one BJ Smith belongs to and the law at the same time.

GTA: Vice City features a very engaging plot with memorable characters. We don't have any change log information yet for version 1. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated.

If you have any changelog info you can share with us, we'd love to hear from you! Head over to our Contact page and let us know. The patch is included in new downloads of the game, It is a re. The action-adventure game is based on gang wars, crimes, and corruption that have taken place. The action-adventure game follows three criminals as they plan a major heist. You must complete. The eleventh title in the GTA series, Grand Theft Auto IV maintains the classic gameplay of shooting enemies, stealing cars, and exploring the open world.

The mod adapts the game in such a way, you can play Grand Theft Auto with your friends online and develop your.

   


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